Publications

  • , , and . . “Haptic Prop: A Tangible Prop for Semi-passive Haptic Interaction.” in 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) doi: 10.1109/VR.2019.8797718.
  • , and . . “Vibro-tactile Feedback for Real-world Awareness in Immersive Virtual Environments.” in 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) doi: 10.1109/VR.2019.8798036.

  • , , and . . “RealityAlert: Improving Users' Physical Safety in Immersive Virtual Environments.” in Proceedings of the Symposium on Spatial User Interaction, {SUI} 2018, Berlin, Germany, October 13-14, 2018 New York, NY: ACM Press. doi: 10.1145/3267782.3274769.
  • , , and . “Reality alert: Improving users' physical safety in immersive virtual environments.” in -, edited by -. New York, NY: ACM Press. doi: 10.1145/3267782.3274769.

  • , and . . “Smooth immersion: the benefits of making the transition to virtual environments a continuous process.” in Proceedings of the 5th Symposium on Spatial User Interaction, {SUI} 2017, Brighton, United Kingdom, October 16 - 17, 2017, edited by AL Simeone, K Johnsen, RJ Teather and C Sandor. New York, NY: ACM Press. doi: 10.1145/3131277.3132183.

  • , , and . . “Evaluation of the effect of a virtual avatar's representation on distance perception in immersive virtual environments.” contribution to the IEEE Virtual Reality (VR), Greenville, SC, USA doi: 10.1109/VR.2016.7504775.

  • , , , and . . “Sensing Thumb-to-Finger Taps for Symbolic Input in {VR/AR} Environments.{IEEE} Computer Graphics and Applications, 35 (5): 4254. doi: 10.1109/MCG.2015.106.

  • , , , and . . “DigiTap: An Eyes-free VR/AR Symbolic Input Device.” in VRST '14 New York, NY: ACM Press. doi: 10.1145/2671015.2671029.
  • , , , and . . “DigiTap: an eyes-free {VR/AR} symbolic input device.” in Proceedings of the 20th {ACM} Symposium on Virtual Reality Software and Technology, {VRST} 2014, Edinburgh, United Kingdom, November 11-13, 2014, edited by RWH Lau, D Manocha, T Komura, A Majumder and W Xu. New York, NY: ACM Press. doi: 10.1145/2671015.2671029.
  • , and . . “The significance of stereopsis and motion parallax in mobile head tracking environments.” in Proceedings of the 2nd {ACM} Symposium on Spatial User Interaction, {SUI} 2014, Honolulu, HI, USA, October 4-5, 2014, edited by A Wilson, F Steinicke, EA Suma and W Stuerzlinger. New York, NY: ACM Press. doi: 10.1145/2659766.2661220.
  • , , and . . “Void shadows: Multi-touch interaction with stereoscopic objects on the tabletop.” contribution to the 2nd ACM Symposium on Spatial User Interaction (SUI 14), Honolulu, Hawaii, USA doi: 10.1145/2659766.2659779.
  • , , and . . “Imperceptible depth shifts for touch interaction with stereoscopic objects.” contribution to the 32nd SIGCHI Conference on Human Factors in Computing Systems (CHI 2014), Toronto, Ontario, Canada doi: 10.1145/2556288.2557134.

  • , , and . . “Haptic props: Semi-actuated tangible props for haptic interaction on the surface.” contribution to the 26th annual ACM symposium on User interface software and technology (UIST 2013), St. Andrews, UK doi: 10.1145/2508468.2514736.
  • , , and . . “Haptic props: semi-actuated tangible props for haptic interaction on the surface.” in The 26th Annual {ACM} Symposium on User Interface Software and Technology, UIST'13, St. Andrews, United Kingdom, October 8-11, 2013 - Adjunct Volume, edited by S Izadi, AJ Quigley, I Poupyrev and T Igarashi. New York, NY: ACM Press. doi: 10.1145/2508468.2514736.
  • . . “Multi-touch interaction with stereoscopically rendered 3D objects.Dissertation thesis, University of Mü}nster, Germany.

  • , , and . . “VINS - Shared Memory Space for Definition of Interactive Techniques.” contribution to the 18th ACM Symposium on Virtual Reality Software and Technology (VRST 2012), Toronto, Canada doi: 10.1145/2407336.2407364.
  • , , , , and . . “Towards Object Prediction based on Hand Postures for Reach to Grasp Interaction.” contribution to the ACM CHI Workshop on The 3rd Dimension of CHI: Touching and Designing 3D User Interfaces (3DCHI), Austin, Texas, USA
  • , , and . . “Evaluation of Depth Perception for Touch Interaction with Stereoscopic Rendered Objects.” contribution to the 2012 ACM International Conference on Interactive Tabletops and Surfaces (ITS '12), Cambridge, MA doi: 10.1145/2396636.2396640.
  • , , and . . “{VINS:} shared memory space for definition of interactive techniques.” in The 18th {ACM} Symposium on Virtual Reality Software and Technology, {VRST} 2012, Toronto, ON, Canada - December 10-12, 2012, edited by M Green, W Stuerzlinger, ME Latoschik and B Kapralos. New York, NY: ACM Press. doi: 10.1145/2407336.2407364.
  • , , , and . . “Viargo - A generic virtual reality interaction library.” in 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, {SEARIS} 2012, Costa Mesa, CA, USA, March 5, 2012 New York City: Wiley-IEEE Computer Society Press. doi: 10.1109/SEARIS.2012.6231177.

  • , , and . . “Triangle Cursor: Interactions With Objects Above the Tabletop.” contribution to the ACM International Conference on Interactive Tabletops and Surfaces (ITS 2011), Kobe, Japan doi: 10.1145/2076354.2076377.
  • , and . . “2D Touching of 3D Stereoscopic Objects.” contribution to the SIGCHI Conference on Human Factors in Computing Systems (CHI '11), Vancouver, Canada

  • , and . . “A Multi-Touch enabled Human-Transporter Metaphor for Virtual 3D Traveling.” contribution to the IEEE Symposium on 3D User Interfaces (3DUI), Waltham (MA), USA
  • , , , and . . “Immersive Virtual Studio for Architectural Exploration.” contribution to the IEEE Symposium on 3D User Interfaces (3DUI), Waltham (MA), USA
  • , , , et al. . “Touching Floating Objects in Projection-based Virtual Reality Environments.” in Proceedings of Joint Virtual Reality Conference (JVRC 2010) Eindhoven: Eurographics Association.

  • , , , , and . . “Bimanual Interaction with Interscopic Multi-Touch Surfaces.