Projects
Dist-KISS |
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This project is funded by the Volkswagen Foundation and focuses on the question how the streetscape and potential interventions in it influence physical distancing compliance. The project team will develop and open source agent-based model of pedestrian physical distancing behavior, calibrate it with user experiments in an immersive virtual environment, and run it for various city streetscapes. The model may serve as a tool for planning and ex-ante evaluation of policy interventions in the streetscape targeting to minimize the spread of COVID-19 and other infectious diseases. The top half of the figure shows examples for streetscape interventions designed to prevent the spread of the COVID-19 disease in Utrecht, The Netherlands: a) pedestrian one-way street, b) sign asking to keep right, c) pedestrian roundabout, including examples of non-compliance. (image © Judith Verstegen). The bottom half depicts and overview of the study set-up consisting of an Agent-Based Model (ABM) of pedestrian behavior and an Immersive Video Environment (IVE). |
SIMPORT |
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The three-year project “Sovereign and Intuitive Management of Personal Location Information” (SIMPORT) is funded by the Bundesministerium für Bildung und Forschung (BMBF) in the funding line on improving digital sovereignty. The key goals of SIMPORT are to empower people in managing their personal location information, e.g. when sharing their current location with a location-based service. For this purpose, SIMPORT is developing new forms of interaction to provide people with more fine-grained control over location sharing. The project is also designing learning tools to enable people to better understand how their personal information is being used. In addition, SIMPORT also aims to develop an ethics-by-design approach, which can support developers in creating software that gives more control to its users regarding their location privacy. |
GECCO |
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Gesture-Enabled Remote Communication and Collaboration (GECCO) is a collaborative project with the University of Twente that aims to improve remote collaborative urban planning. Based on existing work at both sides, we are developing new tools for gesture-enabled remote communication and collaboration over tabletop systems with especial emphasis on architectural design and urban planning. A key goal is to create and evaluate an easy-to-use approach that enables different stakeholders to collaborate over a distance and in real-time while working on complex urban planning projects. |
o2r |
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Opening Reproducible Research (o2r) is a DFG-funded project by the Institute for Geoinformatics (ifgi) and University and Regional Library (ULB) at the University of Münster, Germany. Reproducibility of research findings, the ability to repeat experimental procedures and confirm previously found results, is at the heart of the scientific method, yet rather rare in practice (when looking at geoscientific publications). O2R aims to address this by overcoming several hurdles that make it difficult for research to publish in a reproducible way and by demonstrating what benefits and new possibilities result from open reproducible research. In O2R, we are developing and evaluating a system that supports the evolution of scientific publications from static papers into dynamic, executable research documents with the main goals being to improve the exchange of research results that are published over the internet, to facilitate productive access to them, and to simplify their reuse. |
DCOMM |
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DCOMM was a multidisciplinary Marie Skłodowska-Curie Innovative Training Network focussing on deictic communication across several domains and disciplines. Deictic communication includes the use of demonstratives, (pointing) gestures and other means to achieve goals such as directing the attention of someone to a specific object. Psychologists, linguists, computer scientists and companies from several countries collaborated to investigate deictic communication in human-human, human-computer and human-robot interaction. Within the DCOMM, the work at sitcom included the design, implementation and evaluation of different techniques to enable deictic communication between non-collocated human communication partners via mobile phones. |