The simulation of the behaviour of large and dense human crowds is a socially important and technologically challenging task.
A typical example is to understand how quickly and without damage is the evacuation of a supermarket or a sports arena is possible in case of emergency.
CrowdSim is a computer-based simulation system developed at the University of Muenster, Germany, with the following modern features:
- investigation of sophisticated scenarios for complex buildings;
- arbitraty densities of crowds including "running on bodies"
- dynamic changes of the environment (e.g., closing/opening doors during simulation)
- reproducing panicing behaviour and its spread in the crowd;
- parameterized properties of individuals including their physical, psycological and other characteristics;
- modern parallelization and distribution techniques for a high speed of simulation.
The following video demonstrates some of the features of the system: